To start off, we must believe in the thing before we could fully accept its existence. From what I learnt throughout the presentations, anything that is created must be believable in which we could understand. Such example is the genre of fantasy in order for a fantasy oriented item to be believable we must take into the account of what is it used for or where did it come from. For example an orc is derived from Anglo-Saxon, a word meaning demon. Basically they took reference from a demon so as to create a new hellish creature such as the orc. Fantasy balances between mimesis and fantasy. Mimesis takes into the account of that Item being real and from that reality backs up the fantasy like substance of that item.
I found out that the media has a devastating impact on what we are able to express in games now. Its all about what they want from us and not what we want to be accepted by the rest. If you do not conform to the media and address to them, what we do will be in vain. Like games now, if we were to produce another game much like World of Warcraft for instance. The media which is our clients and customers will just be stating and labeling our game as a WoW clone but still sells if some small concepts are added to make it a little different. However if we change and be unique in our gameplay which is completely different, we are taking a huge risk as our clients might be in a smaller range. Horror games such as Left 4 Dead have taken steps to input more action into the horror theme then horror itself just because the market sales in action games are much higher. Games such as resident evil also suffer the same fate.
I have learnt that creative models are useful to give a direction on exactly where your ideas are really flowing. Everybody has their own personal creativity model in our mind which we do not need to flesh out. This creativity model is already imbedded in us, it is how we think and express our ideas in our heart. Even if you do not have it on paper you will still generate creative ideas and it solely depends on what you have been In contact with throughout your life and the experience you have gained from these activities. If you are really going to flesh it out on paper on how your own creativity model should look like, it will be excellent too because you can plan everything out so that you can see it clearly. However I find that it will restrain you from thinking faster because you have to follow the model and think of how your ideas fit into it. It is like following a fixed path and you are stressing yourself to do it. I find that my method of thinking about ideas suits me more.
This is the method I use without me having a fixed model to follow but it works for me.
Theme | Ideas | Finals |
finalize |
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(just to illustrate)
Fantasy scene with a character | | |
Creature eating girl, holding by the neck on a dead tree in a winter’s night. |
Girl | Girl , trees , creature | ||
Environment e.g trees | Creature hold girl | ||
Creature, werewolf? | Creature holds girl beside tree | ||
Buildings | Creature eating girl? | ||
mood | Creature eating girl on a dead tree? |
This is how I think when I want to draw a picture but do not know what to draw. First I determined what I want to draw which is a fantasy themed picture with a character. So I roughly gauge what I want the picture to show (in the Ideas column from top to bottom) so I want to draw a girl and I think about what I want to draw for the environment so on and so forth. Then by trial and error for the finals I set up the setting which I CAN draw or what I really comfortable in doing. Most of the time I will just picture it In my mind and keep adding what I want so that I build up on the scene. I finally realized what I want to draw which is in the finalized column.
The future of gaming.
Future of gaming is pretty bright in the technical side. Recent articles from news website CNN showed me that. http://edition.cnn.com/2010/TECH/gaming.gadgets/09/27/living.room.future/
“TV screens will be measured in yards, music will be ear-bustingly loud (but will still sound good) and chairs will shake to the tune of both.” By John D. Sutter, CNN
Yes! Big screens and shaking chairs for the win. From the looks of our future from now, most probably we will be sitting in a room with a 360 degree wide screen with you sittin in the middle of it.
And yes shaking and vibrating chairs are welcomed to replace the old and quite useless console controllers which vibrates throughout the game.
Basically these are the technological side of the future of gaming and now for the SHAPE of gaming.
From the past few presentations I have learnt that, yes games are supposed to conform to the media in order to sell well. I believe that games now has to do that in order to make money. However given that technology is rapidly advancing the results might be different in the future. Think about horror for instance. If you mix vibrating chairs and a 360 degree monitor while playing a horror game, Imagine how much experience you will have. However the game might fail just because the “experience” is too strong. The future of gaming really depends on how fast technology advances. There are several limitations of gaming in the past and present and these limitations will affect the game and how can it be developed and constructed and this leads to how the audience are able to accept it as it is.
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